![Sto weapon modifiers Sto weapon modifiers](/uploads/1/3/3/9/133912966/310883583.png)
![Sto Sto](/uploads/1/3/3/9/133912966/512657941.gif)
Attack modifiers are modifiers which apply an effect to a unit's basic attacks. These effects can widely vary, from healing, to damaging or even disabling effects. Most of these modifiers have their own rules. For example, some modifiers may not stack with others, some may fully stack, some may be for melee units only and others for ranged or both. Apr 23, 2018 The part that it seems like to me is that with the Stacked Slayers if I use EOO or Consecrate Weapon (BTW I use 100% Elemental's to match my target) and even the 5% Damage Modifier for Warriors gifts. Or the 10% Damage Modifier on a Quiver. It won't have any effect on the overall damage that I do per hit. And they are then wasted space. Weapon Modifier Preference and Tac Console Slots Specify the number of weapon modifiers you are willing to allocate to Acc, CrtD or CrtH and the number of tac console slots available on your ship.
Sto Damage Modifier
EDIT:This information is based on shadow being additive not multiplicative. Please continue to read further through the thread.
A normal crit is 1.5x and with shadow the damage is 1.6x. Lets say you do 100damage each attack and you have 50% crit with thief and 45% with shadow stone. For each test you make 100 identical attacks.
Thief at 50% crit chance, 1.5x modifier
50crits at 150damage = 7500damage
50 non crits at 100 damage =5000damage
Total 12,500damage after 100 attacks.
Shadow at 45% crit chance 1.6x modifier
45crits at 160 damage = 7200 damage
55 non crits at 100 damage = 5500 damage
Total 12,700damage after 100 attacks.
So at 45% crit Shadow is better.
Now at 30 and 25% crit.
Thief at 30% crit chance 1.5x modifier
30crits at 150damage = 4500
70 non crits at 100 damage = 7000
Total 11,500 damage
Shadow at 25% crit chance 1.6x modifier
25crits at 160 damage = 4000
75 non crits at 100 damage = 7500
Total 11,500 damage
So at 25% crit adding shadow or thief would net the same damage
At 26% crit shadow starts to pull ahead. So with no mundus stones on, if you are at 25% crit you will get the same damage if you equip shadow or thief. However at 26% crit without a mundus stone you will get more damage overall by going with shadow.
25% crit and shadow = 30% crit with Theif.
A normal crit is 1.5x and with shadow the damage is 1.6x. Lets say you do 100damage each attack and you have 50% crit with thief and 45% with shadow stone. For each test you make 100 identical attacks.
Thief at 50% crit chance, 1.5x modifier
50crits at 150damage = 7500damage
50 non crits at 100 damage =5000damage
Total 12,500damage after 100 attacks.
Shadow at 45% crit chance 1.6x modifier
45crits at 160 damage = 7200 damage
55 non crits at 100 damage = 5500 damage
Total 12,700damage after 100 attacks.
So at 45% crit Shadow is better.
Now at 30 and 25% crit.
Thief at 30% crit chance 1.5x modifier
30crits at 150damage = 4500
70 non crits at 100 damage = 7000
Total 11,500 damage
Shadow at 25% crit chance 1.6x modifier
25crits at 160 damage = 4000
75 non crits at 100 damage = 7500
Total 11,500 damage
So at 25% crit adding shadow or thief would net the same damage
At 26% crit shadow starts to pull ahead. So with no mundus stones on, if you are at 25% crit you will get the same damage if you equip shadow or thief. However at 26% crit without a mundus stone you will get more damage overall by going with shadow.
25% crit and shadow = 30% crit with Theif.